![](https://images.squarespace-cdn.com/content/v1/6018793ab638e04fddaa5460/9134d6c6-d29e-44ac-bfa7-395fd627b6bb/coco-still-01.jpg)
Pixar - Sets Shading Technical Director
Coco
Feature Animation
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Coco was such an incredibly ambitious, beautiful, and touching film that I am so lucky to have worked on for just a few short months. Because I was working on Toy Story 4 when it was put back into development, I then had the opportunity to be the first sets shading artist on the film where I worked alongside my lead helping develop the new Katana pipeline and overall look and feel of the show.
![](https://images.squarespace-cdn.com/content/v1/6018793ab638e04fddaa5460/75461b0e-2dbd-43c9-9395-6381e3b2295c/coco-still-16.jpg)
The Ofrenda
I was responsible for shading all the fruits, bread, baskets, pots, frames, figures… essentially all of the core elements of the ofrenda Outside of the flowers.
![](https://images.squarespace-cdn.com/content/v1/6018793ab638e04fddaa5460/1c3a3bc8-a2ca-4836-b796-7bb983ec1a81/coco-still-18.jpg)