Pixar - Sets Shading Technical Director

Coco

Feature Animation

Scroll

Coco was such an incredibly ambitious, beautiful, and touching film that I am so lucky to have worked on for just a few short months. Because I was working on Toy Story 4 when it was put back into development, I then had the opportunity to be the first sets shading artist on the film where I worked alongside my lead helping develop the new Katana pipeline and overall look and feel of the show.

The Ofrenda

I was responsible for shading all the fruits, bread, baskets, pots, frames, figures… essentially all of the core elements of the ofrenda Outside of the flowers.

Miguel’s Hideout

Previous
Previous

Toy Story 4

Next
Next

Cars 3